Born in 1971, Tommaso Ragnisco lives and works in Rome and everywhere he feels at home. His research ranges between art, cinema and design.
With a Montessori cultural background, during his artistic studies he attended several special effects workshops as the post-audiovisual production company SBP.
In the early 90’s he collaborated with Luca Farulli, a special make-up technician, to create a weekly column about SPFX in the magazines Nosferatu and Splatter, published by ACME.
He graduated in Industrial Design at ISIA-Rome by presenting a project of a spaceship for the film industry.
Together with Cristina Croce he founded in 1995 the 21st Century Design studio, became later 21LAB, realizing for 12 years industrial design projects, special exhibits, commercials, television series, art installations and the creation of short films, including "Space OFF" , a sci-fi short film that he realized together with director and friend Tino Franco, presented at the 59th Venice International Film Festival, winner of the Silver Ribbon 2002, Fantafestival 2003, nominated for David di Donatello and selected at the Tribeca Film Festival as the only Italian short.
In 2009, in collaboration with Lidia Celi and the primary school "Maria Montessori”, he realized the artistic-design workshop "The hands and the mind", from which he draws the basis to realize, together with Marco Zamponi and the company LABnormal, the first application for tablets of the "Cosmic Fable", taken from the Montessori Method on cosmic education.
For several years he taught scenography for cinema and character design and maquette at the Istituto Europeo di Design.
In 2015 he collaborated with the SPFX company Makinarium, participating in the design and production of the film "The Tale of Tales" by Matteo Garrone and other national and international films.
In 2022 he moved his studio to the new headquarters of Frame by Frame, a digital spfx company, inaugurating the "depARTment", the first space in Rome entirely dedicated to the artistic design of objects, scenarios, characters, real and virtual, necessary for the visual and productive construction of a film, TV series, product or work of art.